Ultimate admiral dreadnoughts pitch and roll. Choice of tower can really affect balance as the better ones normally heavier. Ultimate admiral dreadnoughts pitch and roll

 
 Choice of tower can really affect balance as the better ones normally heavierUltimate admiral dreadnoughts pitch and roll  We are absolutely excited with what we are making

Pitch and Roll. But im not a naval engineer. 3) Try to balance your ship- pitch and roll should be as low as possible. IMO. Ultimate Admiral: Dreadnoughts. And im just getting ships with 40 percent roll or pitch. Ultimate Admiral: Dreadnoughts ; General Discussions >>>Beta v1. There is no tutorial on this. 7 Range 10k 2x2 9" 2x2 6" 8x1 3" 6x2 3" 6x2 2" CA4-Pitch 14. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts. War-Damn-America • 2 yr. Fore/Aft Weight Offset. Ultimate Admiral: Dreadnoughts. But im not a naval engineer. 2kn speedEven a blank 1940 hull has like 35% pitch for a destroyer. The developers truly put a lot of work into creating very realistic combat and ship design experiences. Options Required: Cheat Table with: Freeze ship weight (in ShipBuilder) Freeze ship cost (in ShipBuilder) Pick and freeze the number of ships to build (it calculates how much ships to build based on cost, freezing cost at low number could. Naval invasions are something coordinated by the navy. but surely there is a. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 9 million instead of $5. Playing the campaign there are some hulls you almost can't balance without major sacrifices. We are absolutely excited with what we are making. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. I am running 1. Seems working randomly at times. It’s really fun pitching your creations against the enemy fleet. There is no tutorial on this. The way combat plays now it feels. Ultimate Admiral: Dreadnoughts. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settingsI am running 1. (to avoid roll). The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Because they move corresponding weight low in the hull. , items that note +5% flaws or whatever) is the roll of the dice multiplier of the shipbuilding function. And im just getting ships with 40 percent roll or pitch. Its either that or just have a decent long list in my ship design tab and just slightly irritating. rrobes Jan 12, 2022 @ 3:59pm. In 1930 I use mixed 12. 4 Roll 10 Speed 26. - Better tech can increase funnel efficency and make new funnels. Every challenge is a "try again" type. The 1890-1965 covers too much of pre and post dreadnought era causing constant requests for carriers, glide bombs, missiles, and land. Heavy belt armoring reduces pitch/roll percentages. Type of shell and explosive, gun turret tech, length. give them a better understanding of the impact and more focus on research i think AI does stop funding research too quickly, which gives them major disadvantages. Every challenge is a "try again" type. There is no tutorial on this. #3. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. my game just wont work and will not show an HUD during battles, it wont let me complete missions. 6. And im just getting ships with 40 percent roll or pitch. but surely there is a. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. (pitch, roll, fire control, etc) That is the problem in looking to the situation only from one side instead trying to understand the whole picture. - Adjustments to the ship physics to lessen the pitch motion. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. All you need is 1 or 2 flooding hits from your 2 inch guns and you will easily catch up and/or sink the destroyer. Ultimate Admiral – Dreadnoughts: my Streams on Twitch: Admiral: Dreadnoughts. you have a good answer already. but surely there is a. Having so much fun with this most splendiferous game. I am running 1. Pitch and Roll in the early game are really really high in comparison to anything late game right now with the citadel changes. In this article we present several design aspects of “Ultimate Admiral: Dreadnoughts”. Seems working randomly at times. Nor do i know how this works in game. Ultimate Admiral: Dreadnoughts. 1. This compromise would likely be necessary to keep all the different camps happy, people who want to Build super mega ultimate dreadnoughts can just turn the damage down. Either im missing something on how to correct pitch or its bugged. I am running 1. Even that requires a fair amount of RNG on your side. What exactly do. Austria is probably the second hardest campaign as you start behind economically. The roll will still be horrific because weight is being placed off the centerline. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. What. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. We are absolutely excited with what we are making and we hope. Capped ballistic for both shells, super heavy, tube powder 2 and TNT 4. I am running 1. Spotting mechanics finalization and various otherEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. I have a new comp thats decently beefy with a very fast hard drive and it still takes several minutes to start up a new game. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. kf. The enemies are still sailing around in 10. What does this mean? I like building and designing ships. These mechanics used to be understandable. I am running 1. I am running 1. but surely there is a. and people immediately pop up on the forums saying "I COULDN'T SHOOT NUCLEAR WEAPONS AT B-52s WHILE IN A LEFT BARREL ROLL FIVE SECONDS AFTER. But im not a naval engineer. . A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Pitch and roll messed up on British BB's. 6 either way. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Choice of tower can really affect balance as the better ones normally heavier. Seems working randomly at times. 16. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. I am running 1. They’re very similar games. Hello Admirals, We are now finalizing the content of the next major update of Ultimate Admiral: Dreadnoughts. At 25km range you will have-. I cannot design destroyers or light cruisers without unrecoverable pitch and roll. Ai Accuracy is just ridiculous. i changed ammo from high he to even he ap and it increased the ships pitch. Give the player a text prompt that says: the enemy is moving to engage our fleet and the enemy CANNOT run away until 50% of either side's ships have been sunk. Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. For the complete set, it remains to add the Yamato's ability to fly in space. So in conclusion these are my CA4 and CA5 stats. It is perfectly balanced, has good pitch (21. Does having stable ship design with perfect roll, pitch and balanced weight between fore and aft also boost main gun accuracy?How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. . There is no tutorial on this. Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. . Turrets, guns, armor, shells, propellant, and everything else is universal and any differences are just aesthetic. Your assessment that the accuracy is a dice roll is correct. Use more belt armor which stabilizes pitch and roll. ago. I think this should be helpful: 1. Drop one or two of the light cruisers and it is do-able. There is no tutorial on this. The US Pensacola and Salt Lake City were very top. Even relatively small amounts can have a significant impact. Tips. 0. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. The most important thing about ship building is to get your stability as high as you can, and your pitch and roll as LOW as you can. Turn of HUD? Ive been looking for a hotkey to turn off the hud for better screenshots and cinematic recording. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Nor do i know how this works in game. Sinjen Blackstar 2 hours ago. " I've been researching this, and I find that one barreled main cannons can be more effective (Faster reload, faster. Ultimate Admiral: Dreadnoughts is a game designed to allow the player to create their own fleet of ships starting in the late 19th century through the mid 20th century, while maneuvering task forces to not only combat and engage foreign vessels but also to protect maritime trade. (Pitch= the more weight on the ship's ends, the worse the accuracy. Every gun on the bow or aft, every gun on the broadside, all contribute to pitch or roll instability, which will impact your ship's stability regardless of fixing the offset. Because even you assign all your ship to focus on invade, your ships might be distracted by something else (renegade enemy ships, routine maintenance, some emergency etc etc) it is better prepare 5 times of tonnage, so you need about 500,000+ tons, in case if some ships get. 9 million when fully decked out. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. And im just getting ships with 40 percent roll or pitch. Ninjafroggie Feb 25 @ 8:46pm. Is there something I am missing when creating the ships?- Dynamic aim factors adjusted to be even more dynamic, following the changes in pitch/roll factors that are more important now according to ship design. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Sometimes, when you develop a new mark of gun, it means you can never refit some of your ships that use the older marks, since the refit will change all the guns, and the size of the guns may have changed so much that you can't use them at all. Nor do i know how this works in game. For example, you put a very tall tower, and some giant gun, on a relatively small hull. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. I'm using the Steam beta, is it just broken? I've had this issue since the pitch/roll patch was introduced. Bought the game recently as I have always enjoyed naval combat all the way back to Task Force 1942. Yeah. WOTS is a bit better at the strategic level. Nor do i know how this works in game. Just after 5-6 months war broke out, and the enemy always have (especially the British) 2-3x more BB than meg. But yes BBs have the best stability followed by CA. i changed ammo from high he to even he ap and it increased the ships pitch. It applies a straight penalty to it. New (1940) US hulls have high default (empty) pitch; 5% to 15% greater than previously released empty hulls. 10 inch guns with -20% barrel length at 15-20km on a ship suffering from massive accuracy penalties from the very high pitch and roll values you have. Ultimate Admiral: Dreadnoughts. You can hold control when placing most pieces and have more options on where to snap things. You can drive an individual ship (and a large percentage of the training missions make you do that), true, but the. You can have a wing turret up front and an equal. Everytime you add something to your ship it. #3. There is no tutorial on this. Sep 17, 2022 @ 12:25pm The 1890 German BB 1 is absolutely atrocious for this, if that's the. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Seems working randomly at times. There is no tutorial on this. Starter Japanese CL 1900. What does this mean? I like building and designing ships. Balanced ship design since latest updates (pitch value) By Illup, May 14. 4 Feedback<<< [Final. #6. Miscellaneous ; By Blackshmith; 228KB ; 1-- View mod page;. ,“超级战舰”1v9,大舰巨炮. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Now. but surely there is a. Summary Ultimate Admiral: Dreadnoughts aims to be the first game of its kind. When you launch a campaing, the game will design all the ships of every nation. And im just getting ships with 40 percent roll or pitch. by scaling reload times linearly you are missing a major point. Ok, just how in the hull is one supposed to deal with pitch. Ultimate Admiral: Dreadnoughts. . von Schweinehund Dec 31, 2022 @ 1:09am. Ergo, carriers will likely do their airstrikes on the end turn world map. Build only Heavy Cruisers (CA). Outfit all your ships with torpedoes, as they dominate early battles. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. But im not a naval engineer. Larger, heavier torpedo launchers (x4 or x5) train slower and slower. And im just getting ships with 40 percent roll or pitch. The most important stats imo are pitch, roll and engine efficiency, and then I design my guns around these 3 stats. - Increased the TR capacity output, so that nations can overcome the losses of transports quicker according to the money invested. - Dynamic aim factors adjusted to be even more dynamic, following the changes in pitch/roll factors that are more important now according to ship design. What you have to look for, in ship design is to have the lower number possible at accuary penalities modifiers (IIRC it s in accuracy section, itself between gun and armor). The design focus of the DDs should be speed, range and firepower (not torps, 1 tube). - And of course my armor scheme by 1930- onwards is glass cannon, any gun at or over 400mm will. 7" cruisers died early because of that. The game is fully released and is still improving! BUY ON STEAM. Honestly we all want that. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 150,000 tons surely not enough for a 100,000 ton port. But im not a naval engineer. but surely there is a. It's not showing any weight offset, because there isnt one. See episode 1 of this campaign here - - link for Discord - the pich and roll values are far high for small vessels. The ultimate trick is keeping all your weight center of the. Ultimate Admiral: Dreadnoughts. Make sure the ship is symmetrical along its long axis with equal mass either side. I tend to keep them around 20-35. Pitch is increased by adding or spreading weight above the main deck. And im just getting ships with 40 percent roll or pitch. And im just getting ships with 40 percent roll or pitch. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at. ago Thx you boss. So far only in one naval academy mission AI is suspected having precision bonus. Ships lost with all hands. Thanos could explain them despite being an idiot. Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. My understanding is that without using 'advanced' tech (ie. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 9 million instead of $5. 8. Taskmaster Challenge 12h April 2022 ‘Wanna Bet?’ Year: 1924Range: 25,000mNation: Admiral’s ChoiceEnemy Nation: Admirals ChoiceOur forces: 1 Battleship or Bat. Darrick Carter. As our data shows, we have served you as. 1. 1. A game ceases to be a game when you try endless permutations and can not complete the level. perfectly balanced or not. But im not a naval engineer. DKman24. better to max out your bulkheads on destroyers and TB. But im not a naval engineer. Accuracy can be annoying at times. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. There is no tutorial on this. What does this mean? I like building and designing ships. There is no tutorial on this. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. but surely there is a. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. The weight of tower can have. Game Engine: Unity. Timrath Jan 5, 2022 @ 3:26am. 20x if you can. There is no tutorial on this. The ai in this game has way higher accuracy than player ships. But I probably won't go back to it. Ultimate Admiral: Dreadnoughts. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. The US should at least start with Hawaii and the UK with Canada if you can’t interact with neutral nations. and I like that I as the military type, don't have complete control over every rivet and gun placement, only general control over the basic. but surely there is a. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Nor do i know how this works in game. What does this mean? I like building and designing ships. All of this will enhance the accuracy of your guns. 6" is about the maximum weight a person can handle. このゲームについて. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 2. Ditch the speed to 17-18. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Hello admirals, The next major update is still at work but is close to finish. CheeseMerchant Dec 12, 2021 @ 4:57am. Are you sure you have exact same tech? Lots of techs give buffs that might not be obvious. So it would be nice if I make a refit for my ships. What does this mean? I like building and designing ships. List of the names to use are: britain france austria germany italy usa russia japan spain chinaI can design the ship in the training missions and champagnes, but when I go to battle, the loading screen freezes in all game modes. I am a rear admiral in the game, with top notch production facilities, crew, and ships. Ultimate Admiral: Dreadnoughts. In fact, it is quite possible to work with a battleship with only mains, which also has hidden advantages like reducing Roll and Pitch,. Nor do i know how this works in game. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. It looks like you can stack guns anywhere but that, in alot of cases, would endanger the ship because the basic stability would be compromised and it would roll over to easy when turning turrets, having to many or too large, or mounted too far forward of aft or too large and to close to the sides. But im not a naval engineer. 9" +15% barrel on the aft. And im just getting ships with 40 percent roll or pitch. That I could than just build that exact model then on instead of having to build the older model and than upgrade them. There is no tutorial on this. 5% gun weightsecndarycasements +12. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 3 or 0. Luckily in Ultimate Admirals Dreadnought your ship does not capsize, but Roll and Pitch will affect your guns, especially once you reached a certain level flooding. True, but its title is Ultimate Admiral: Dreadnoughts, not Ultimate Captain: Dreadnought. Gotten down to the BC v. This campaign is lasting much longer. A key part of this process will be to hear from you - the. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. You just gotta know how to use them ;). All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Increase the width of the hull will help that, or you can add more armor to "pull" your center of mass lower a bit. 4. What does this mean? I like building and designing ships. Just about all. It depends. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Seems working randomly at times. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 1 - Don't design your own ships. UA:D adds an awesome feature that allows you to design your own ships. 3: clic on the map where you want to deploy. Newbie question. Seems working randomly at times. Affects gun accuracy and flooding vulnerability, among other things. 5/1. Law of averages alone would allow for something. You start one, see what AI does and then redesign your ship to beat it. 4: your ships are now in sea control. I can't get the the roll and pitch down upvotes. 06. What does this mean? I like building and designing ships. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 31 votes, 11 comments. Just don't, especially if AI decided to arm them with 18" torps. 3. It also feels like EVERYTHING affects it. Thanks for the answer this clear it up for me. 000 CAs and 3. Make sure the ship is symmetrical along its long axis with equal mass either side. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. Make the turns in the game weekly instead of monthly. And im just getting ships with 40 percent roll or pitch. Can we get clarification on what this means? 2 Link to comment Share on other sites. 1 Range 15k 2x2 9" 4x1 5" 4x2 4" 8x1 3" 2x2 2"Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. but surely there is a. That's easy. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Well-deserved hit with the nerfhammer in 1. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. 1. This is reasonably efficient. 3 - as in #2 above, but allow yourself to. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. Nor do i know how this works in game. We did not wipe out saves but it is strongly advised to clean up your saves, after the changes of this patch. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. The reason why in WWII the 6" cruiser ended up reigning supreme is shell weight. 7. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. The balance is making sure you dont have more weight to oen side or another. What does this mean? I like building and designing ships. What does this mean? I like building and designing ships. I do a lot of real ships for my YT channel, and everyone it seems there is a struggle to balance the ship. Ultimate Admiral: Dreadnoughts. Engines in the back, armor on the front, guns in the front, towers slightly aft. GrimReaperHUN. Ultimate Admiral: Dreadnoughts. Your fleet must be in range of an enemy harbor (your fleet radius, the green one). Originally posted by JaM:So how does this tanslate to the game, I believe there is a perfect pen zone. Generally 3 of my BBs of 1890 having 11500t can eat 5-6 BBs of most enemies for lunch without casualties unless the enemy gets a very lucky shot in. you wanted to know the benefit of in being. BrotherMunro 11. Recently I've been finding that adding some central belt armor and deck armor helps balance out pitch and roll, which is more useful for my light ships than the actual armor. Dec 26, 2021 @ 8:15am Not working. 05. 1. 28. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. The interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. I am running 1. Guide to easily beating the Campaign. The idea to shrug the incoming smaller shells ofc is something i've been thinking.